Benutzer:Amogorkon/PiLife/Skills

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Version vom 22. September 2009, 22:03 Uhr von imported>Amogorkon
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In most games skills represent time you have invested into mindless grind of some sort, coined into skills you can use for further, more complex, grind. In PiLife I think there should be something like "smart grind". This means the grind should not only have effect ingame but it also should affect the role in a bigger sense, and even have impact on RL in some form. For this, there are a few thoughts:

  • Grind should be fun and relaxing, which means that some form of classical grind (killing and collecting stuff) should be there.
  • On the other side, real skills should be fostered. For instance there can be minigames of some sort that require learning new things like composing music, drawing pictures, breaking encryption, learning to code scripts, using regex or searching the web for things. Minigames can help people to get in touch with useful things they'd never learn otherwise, as long as it's funny and achievements are rewarded.
  • Special achievements, like contributions to PiLife that earn respect by the community can be rewarded by granting special abilities ingame, like training special moves with cool effects, crafting new shiny stuff or magic.
  • Of course there's also the RL aspect, which means that achievements can lead to rewards in RL like free drinks or such at meetings.


Possible Skills

Skills should also be a means to regulate complexity to a acceptable level. Newbies can only do few things so they can get accostumed. With time people then learn new stuff to do.

As a skillset to choose from I imagine

  • crafting (combining basic items)
  • fighting (simple moves)
  • magic (few mana)
  • reality shifting (complexity of interface to external devices)

Minigames

Scripting of minigames and quests itself can be a good way to promote intelligent fun. Possible minigames include topics like encryption (cracking different cryptosystems), geometry and such.