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	<id>https://wikimirror.piraten.tools/wiki/index.php?action=history&amp;feed=atom&amp;title=Benutzer%3AAmogorkon%2FPiLife%2FVoting</id>
	<title>Benutzer:Amogorkon/PiLife/Voting - Versionsgeschichte</title>
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	<updated>2026-05-01T16:23:33Z</updated>
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		<id>https://wikimirror.piraten.tools/wiki/index.php?title=Benutzer:Amogorkon/PiLife/Voting&amp;diff=55633722&amp;oldid=prev</id>
		<title>imported&gt;Amogorkon: Die Seite wurde neu angelegt: „Communication and organisation is a main concern of PiLife. Being a communication platform with political background, dedicated ways for decision-making in civili…“</title>
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		<updated>2009-09-20T00:54:27Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „Communication and organisation is a main concern of PiLife. Being a communication platform with political background, dedicated ways for decision-making in civili…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Communication and organisation is a main concern of PiLife. Being a communication platform with political background, dedicated ways for decision-making in civilized manners therefor need to be especially considered.&lt;br /&gt;
Most decisions/elections can be done in public votings. For these, one can think of features like&lt;br /&gt;
* election modes (absolute/relative majority, how to count abstains, multichoice or yay/nay, ...)&lt;br /&gt;
* groupmanagement (to decide who is allowed to vote)&lt;br /&gt;
* timeout (from minutes to months, for meetings to longterm-decisions)&lt;br /&gt;
* mood of the group (voting without effect - commentary summary mode?)&lt;br /&gt;
* random voter (tool to play with stochacracy feats)&lt;br /&gt;
* voting effect scripting (allowing if/else multipath votings, direct access to platform features like notifications, editing attributes of entities owned by the vote-starter)&lt;br /&gt;
&lt;br /&gt;
==Fuzzy Voting==&lt;br /&gt;
A more advanced way of voting may be by using a fuzzy approach, using float numbers 0&amp;lt;=x&amp;lt;=1.&lt;br /&gt;
The result may be either clear or near 0.5. In either case a weighted (modifying the chance depending on the distance to 0.5) random &amp;quot;coin-throw&amp;quot; can be made available, to facilitate the final decision.&lt;br /&gt;
&lt;br /&gt;
== Secret Voting==&lt;br /&gt;
Secret votings could be realised by implementing the &amp;quot;voting machine&amp;quot; algorithm I conceived.&lt;/div&gt;</summary>
		<author><name>imported&gt;Amogorkon</name></author>
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