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	<title>Benutzer:Amogorkon/PiLife/Magic - Versionsgeschichte</title>
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	<updated>2026-04-07T06:51:07Z</updated>
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		<id>https://wikimirror.piraten.tools/wiki/index.php?title=Benutzer:Amogorkon/PiLife/Magic&amp;diff=55631726&amp;oldid=prev</id>
		<title>imported&gt;Amogorkon: hat „Benutzer:Amogorkon/Magic“ nach „Benutzer:Amogorkon/PiLife/Magic“ verschoben</title>
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		<updated>2009-09-10T23:43:23Z</updated>

		<summary type="html">&lt;p&gt;hat „&lt;a href=&quot;/Benutzer:Amogorkon/Magic&quot; class=&quot;mw-redirect&quot; title=&quot;Benutzer:Amogorkon/Magic&quot;&gt;Benutzer:Amogorkon/Magic&lt;/a&gt;“ nach „&lt;a href=&quot;/Benutzer:Amogorkon/PiLife/Magic&quot; title=&quot;Benutzer:Amogorkon/PiLife/Magic&quot;&gt;Benutzer:Amogorkon/PiLife/Magic&lt;/a&gt;“ verschoben&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Magic only can have a secondary role in PiLife in the beginning. It may gain importance with more private dungeons.&lt;br /&gt;
&lt;br /&gt;
= Concept =&lt;br /&gt;
The idea is roughly borrowed by MagicTheGathering, having the player as &amp;quot;controller&amp;quot; of each of his &amp;quot;cards&amp;quot; (=Entities) which can be created and destroyed individually.&lt;br /&gt;
Philosophically, the players are regarded as &amp;quot;gods&amp;quot; who act through their creations, magic has to be granted by the &amp;quot;god&amp;quot; individually under certain circumstances and cannot be achieved by the creation alone.&lt;br /&gt;
&lt;br /&gt;
Maps are anti-magic by default, but designated areas of magic can be enabled in them, which are:&lt;br /&gt;
&lt;br /&gt;
* fire (red)&lt;br /&gt;
* water (blue)&lt;br /&gt;
* earth (brown)&lt;br /&gt;
* air (purple)&lt;br /&gt;
* gold/metal (orange)&lt;br /&gt;
&lt;br /&gt;
Magic is represented by mana. The player receives mana, visualized as coloured balls, under circumstances like when a specific creature is in a special location for a defined length of time.&lt;br /&gt;
This means, the creation earns the mana for the creator.&lt;br /&gt;
&lt;br /&gt;
Mana can be used through entities in the world, like runes/items or characters.&lt;br /&gt;
&lt;br /&gt;
In a more technical way, magic features are defined by cost, condition and effect. A Mana-activated feature can be attached to any entity, but the activating entity needs to be able to store sufficient mana.&lt;br /&gt;
&lt;br /&gt;
Play-wise this works like that:&lt;br /&gt;
The player is granted a &amp;quot;soul&amp;quot; entity in the beginning - simply a camera to move through the world. When he moves his soul into a fire shrine, he gains 1 red mana per hour, which is represented as ball with some volume. The player can create a human avatar who has a mind which acts as container with space for 3 mana, for instance. The avatar can meditate, a time which the player can use to transfer mana to the avatar.&lt;br /&gt;
Having 3 mana in possession, the avatar can cast a spell for this cost.&lt;br /&gt;
The player also can charge items with mana. Depending on the magical features attached, different things can happen.&lt;br /&gt;
&lt;br /&gt;
Only players who were given rights by community vote can attach magical features to entities, who can also ask for money for doing that.&lt;br /&gt;
Magical features are coded seperatedly and must be approved by community vote as content addition.&lt;br /&gt;
&lt;br /&gt;
= Effects =&lt;br /&gt;
As mana is treated like any other entity, it can be created and destroyed, stolen and granted, combined through crafting and dropped. Stealing mana therefor can be a valid and good tactic to interrupt a caster and turn mana against its &amp;quot;owner&amp;quot; before the player can recall it.&lt;br /&gt;
&lt;br /&gt;
Having defined features that can be assigned to anything with or without costs (mana nay be only one cost) opens indefinite possibilites to combine and play.&lt;br /&gt;
&lt;br /&gt;
As maps have to be specifically unlocked for magic application, it can be played with different settings, with or without magic, or just with specific colours.&lt;/div&gt;</summary>
		<author><name>imported&gt;Amogorkon</name></author>
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